Independent Research
Research notes:
Written Research Material (articles, journals, etc):
Discussion created
Video Essays
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Order of chapters
0.1
Summary of RPG genre and some info on the Persona series and important mechanics (social links, personas, etc)
Dark Hour / Tartarus explanation
0.2
Message of the game that I'm wanting to explore in the essay
0.3
Explain doing a detailed analysis on persona
0.4
What research methods was used (video essays, discussions)
CHAPTER 1
1.1
Theme / concept of death
1.2
Foreshadowing of protagonist death / time mechanics and its tie into mortality (running out of time?) / examples of death in games (possible games to use: Hades, Omori, Death Stranding, Disco Elysium, Silent hill 2, Catherine, Gris, Stanley Parable)
1.3
New developments? Could look into social links that link back to the theme of death, but that might be hard to make it flow into the essay without it seeming dropped in
CHAPTER 2
2.1
Explain diving into the games main story, The Journey, and the epilogue, The Answer.
2.2
Explore The Journey, The Answer, the games aesthetic design choices and purpose of gameplay (finishing moves?)
2.3
Explore the theme of death (explore the answer more here, parallels with Protagonist and Aigis)
2.4
conclusions?
CONCLUSIONS
i'm happy with the edited draft of the conclusion so just keep it the same
Summary of RPG genre and some info on the Persona series and important mechanics (social links, personas, etc)
Dark Hour / Tartarus explanation
0.2
Message of the game that I'm wanting to explore in the essay
0.3
Explain doing a detailed analysis on persona
0.4
What research methods was used (video essays, discussions)
CHAPTER 1
1.1
Theme / concept of death
1.2
Foreshadowing of protagonist death / time mechanics and its tie into mortality (running out of time?) / examples of death in games (possible games to use: Hades, Omori, Death Stranding, Disco Elysium, Silent hill 2, Catherine, Gris, Stanley Parable)
1.3
New developments? Could look into social links that link back to the theme of death, but that might be hard to make it flow into the essay without it seeming dropped in
CHAPTER 2
2.1
Explain diving into the games main story, The Journey, and the epilogue, The Answer.
2.2
Explore The Journey, The Answer, the games aesthetic design choices and purpose of gameplay (finishing moves?)
2.3
Explore the theme of death (explore the answer more here, parallels with Protagonist and Aigis)
2.4
conclusions?
CONCLUSIONS
i'm happy with the edited draft of the conclusion so just keep it the same
Rules, Rhetoric and Genre - Todd Harper
https://journals.sagepub.com/doi/pdf/10.1177/1555412011402675